Religion

Religion Traits

These religion traits are available to all characters of the listed faith.

Asmodean Demon Hunter (Asmodeus): Raised in the church of Asmodeus (whether or not you are currently a follower of the Prince of Darkness), you’ve focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.

Patient Optimist (Desna, Erastil): As a worshiper of a good and kindly god, you know that Asmodeus’ dominion over Cheliax will pass in time, and are used to having to repeat arguments multiple times to convince even the most stubborn believer. You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once.

Contract Master (Asmodeus): Your facility with contracts makes you good at understanding dense text and obfuscating your intent. You gain a +1 trait bonus on Linguistics checks, and it becomes a class skill for you.

Fiendish Confidence (Asmodeus): You expect to be obeyed, and are rarely proven wrong. You gain a +1 trait bonus on Intimidate checks, and Intimidate becomes a class skill for you.

Battlefield Surgeon (Zon-Kuthon): Heal becomes a class skill for you, and you can use the treat deadly wounds aspect of the skill 1 additional time per creature per day.

Kuthite Caster (Zon-Kuthon): You gain a +4 trait bonus on Concentration checks when casting spells with the darkness, pain, or shadow descriptors.

Religion

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